← Events on Saturday

NightlifeSaturday, November 28

Blood on the Clocktower

Saturday, November 28 · 12:15-4:30 p.m. · Tap n Roll - Newport News

12:15-4:30 p.m.
When
  • Saturday, November 28 · 12:15-4:30 p.m.
Where
Tap n Roll - Newport News11 Hidenwood Shopping Center · Newport News, VA · 23606

The event’s page Add to my calendarOpen in Maps

About this event

Tap n Roll Newport News is again opening their doors to us.

Tap n Roll has us scheduled for this in their "RPG block". No need to sign up there, just signing up here is fine. The event will be open to walk-ins.

There is a hard stop at 4:30. If we are in a game, I can end it with the Fiddler fabled, which works like this:

When the game needs to end, declare that you are using the Fiddler ability. Put all players to sleep. Wake the Demon. They point at any good player. (If the Demon is good, they must choose an evil player instead.) Wake all players and declare that the Demon player and the chosen player are in a fiddle contest. (Do not say what their characters are.) After a minute or two, run a “vote” for each player in the fiddle contest. (This is not an execution vote.) All players may vote. The player with the most votes wins, their team wins, and the game ends. On a tie, the evil team wins.

This is a social deduction/deception game. New players are welcome. We'll explain how to play and provide guidance as needed.

If you've not played BotC before, here's the description:

Blood on the Clocktower is a social game of deduction and deception, lies, logic, murder, and mystery for five to twenty players. During the day phase, players go into private conversations of 2 or 3 to gather information, share what they know, or spread lies, then come together to talk and socialize as a group before nominating a player to "die". During the night, players close their eyes, while some good players wake to learn valuable information, and the demon and its minions wake to spread their mischief.

Each player is a unique character, with a powerful ability to use or a troublesome penalty to avoid. BotC is mostly a talking game, with almost no physical pieces for the players to use. Players win or lose by their wits, their insight, and their ability to convince others about who should live and who should die.

Unlike other games of this type, players do not leave the game if they die. If killed at night, or executed during the day, the player stays in the game, opens and closes eyes as normal, and can talk at any time. The disadvantage to dying is that you lose your ability, and you only have one vote left for the rest of the game. Use it wisely. The game ends when the players kill the demon (usually only one, except in very large games) and the demon and his minions win if there are only the demon and one other players left.

At night, talking is allowed, except for narrating what you are doing at night. Talking is encouraged. The storyteller will not talk at night, but rather use hand signals.

There are handouts with all of the possible roles within any particular script, or game, so you can always check what your role, or anyone else’s, does.

From Gamers of Hampton Roads

Listed by Meetup: Newport News, VA, gathered by the Norfolk events calendar.